Sep 11, 2008, 05:43 AM // 05:43
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#101
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Krytan Explorer
Join Date: Sep 2005
Guild: [PoW]
Profession: E/
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whats the new tonic?
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Sep 11, 2008, 06:18 AM // 06:18
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#102
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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[email protected] now people will use it again (or will they?) and be wonderful high-end minion masters.
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Sep 11, 2008, 06:22 AM // 06:22
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#103
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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Nice update. At last Anet have cottoned on to what we have known for ages - Energy Storage as a primary was meh.
Make more Ele skills effects linked to ES
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Sep 11, 2008, 06:32 AM // 06:32
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#104
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Wilds Pathfinder
Join Date: Mar 2008
Location: USA - W.Coast
Guild: HiME
Profession: Mo/
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UA is capable in rezzing two party members to full life/EN in under five seconds for a cost of 5EN. Also allows an extra skill in bar since it functions as a res. It has it's benefits.
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Sep 11, 2008, 06:36 AM // 06:36
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#105
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Very, very good update.
Altho there used to be a 10% sacrifice triggering masochism, in a weird way it cost less before.
Last edited by Turbobusa; Sep 11, 2008 at 06:40 AM // 06:40..
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Sep 11, 2008, 06:40 AM // 06:40
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#106
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Academy Page
Join Date: Mar 2006
Location: Australia
Guild: So I Herd U Liek Hallskipz [ORLY]
Profession: W/Mo
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Sep 11, 2008, 06:51 AM // 06:51
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#107
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Quote:
Originally Posted by MagmaRed
UA is not bad. Increased healing is better than Healer's Boon, but without the casting speed boost. What makes it even nicer, is it removes the need to carry a rez. In fact, the rez is 100% health and energy, and moves the target to safety. Not sure why people view this as bad, but I still find is an amazing elite, and use it more than HB now.
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This. Stronger (and more universal) healing potential than HB, removes the need for a res.
Also, UA = Rebirth? Hardly. Full health and energy still and a QUICKER RES TIME than Rebirth. If you're good, you can run in, pull UA, and back out in any situation that's possible to be recovered from.
It'll still be on my Monk's bar. It's no longer imbalanced but it's still a solid skill. Would radar range be nice? Sure, but the skill is not dead unless you're one of those folks who stop using a skill because of the nerf, regardless of the nerf.
Order of Undeath revert is all sorts of win. Thank you.
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Sep 11, 2008, 06:54 AM // 06:54
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#108
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Forge Runner
Join Date: Dec 2007
Profession: E/
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okay so i'm at school and had a chance to look better at it
i like order of undeath now, it's better now
master of magic is kinkeh, gonna use it sometimes lol
glowing gaze and all those others = hawt
and i haz my mind blast back <3
'n well
i'm just glad i finally got meh prediction points so when i come home i'll rapidly jump on the pc and get em!
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Sep 11, 2008, 07:17 AM // 07:17
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#109
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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I will still use UA for 16 DF divine healing+heavens delight builds.
Rezzing people wile on the moon was ridiculous.
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Sep 11, 2008, 07:22 AM // 07:22
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#110
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Um I don't know why you guys say UA rezzes at full energy, from my tests it rezzes at the energy the person has before they died. But okay whatever.
Kills a couple good ways to make money, since some of us have Assassins in our guild that die more than survive while VS running .
Don't really care about anything else.
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Sep 11, 2008, 07:30 AM // 07:30
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#111
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Krytan Explorer
Join Date: Feb 2006
Guild: Mystic Spiral [MYST]
Profession: R/
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Quote:
Originally Posted by Joe L.
Not a very creative solution to nerf the VS run. UA is now essentially an elite rebirth. The added healing percentage doesn't really make up for the -1 energy regen, that is what Healers Boon is for.
The Ele skill changes could go both ways. Clone skills is just lazy, and though very usefull, do eles really need more energy management?
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You fail to see the changes for ele? These skills always were like that (energy return at certain conditions). Now they just don't give as much as they used to, unless you have 12 in Energy Storage. To prevent the Fast cast snare from getting too much energy.
I like it, i hated to play fc snare :+, or to play dom mesmer against a fc snare.
Last edited by Faure; Sep 11, 2008 at 07:36 AM // 07:36..
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Sep 11, 2008, 07:52 AM // 07:52
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#112
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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OoU is back to its original thats cool...its good to have seen them try something drastically different though.
personally i think that it should affect all minion allies...or even all undead within earshot. *shrugs*
------
is it just me or has this update been deployed really early?
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Sep 11, 2008, 08:00 AM // 08:00
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#113
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Forge Runner
Join Date: Sep 2006
Location: AZ
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Quote:
Originally Posted by pansy malfoy
You know, I knew something was up, I just didn't know what. The whole High End forum is 98328232 frog scepters, heh.
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lol +1 I was the same.. dont play enough pve these days to be in the know
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Sep 11, 2008, 08:12 AM // 08:12
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#114
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Quote:
Originally Posted by Sleeper Service
is it just me or has this update been deployed really early?
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I was under the impression that there would be a ginormous update this week. Could be they just wanted to take care of some exploit issues that they've been pondering on and then release the big one tomorrow.
But that could be just wishful thinking. Either way I'm pretty happy with Tourney Points and some of the skill updates.
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Sep 11, 2008, 08:16 AM // 08:16
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#115
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by FengShuiDove
I was under the impression that there would be a ginormous update this week. Could be they just wanted to take care of some exploit issues that they've been pondering on and then release the big one tomorrow.
But that could be just wishful thinking. Either way I'm pretty happy with Tourney Points and some of the skill updates.
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Updates are usually on Thursday. But I have a feeling they decided it wouldn't be "politically correct" to release a patch on 9/11. Don't get your hopes up for anything else until next month's limp-wristed update that fixes 1/20th of this game's problems.
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Sep 11, 2008, 08:49 AM // 08:49
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#116
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Krytan Explorer
Join Date: Mar 2006
Location: PvE is the Metagame
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boring update
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Sep 11, 2008, 08:55 AM // 08:55
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#117
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Forge Runner
Join Date: Dec 2007
Profession: E/
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nye k
ain't that bad now i've seen it closer on a real size pic
it's different
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Sep 11, 2008, 09:03 AM // 09:03
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#118
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Lion's Arch Merchant
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Quite nice update.
Only thing I don't like is the UA change.
The range was too big before the update, now is too small...
Radar Range (just for PVE) would be good.
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Sep 11, 2008, 09:03 AM // 09:03
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#119
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Wilds Pathfinder
Join Date: Aug 2005
Location: Supermans Crystal Palace
Guild: Legion Of The Dark Sun
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Been doing some testing with UA cause I thought that casting distance was the aggro ring but having a dead buddy at the rings edge won't rez.
+1 vote to make it within radar range. It sure was overpowered but now it's range seems hard to pick when your trying to use it.
The other skill changes.... Never used them so no comment.
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Sep 11, 2008, 09:07 AM // 09:07
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#120
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Good update. For the ele improved energy management (also when not running fire), and UA was stupidly broken and needed a nerf.
EDIT: /unsigned for radar range for UA, it'd still allow abuse. Maybe spirit range.
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